Fast forward to this week: “We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrimwas probably not the right place to start iterating,” Valve wrote. “We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.”
“Even though we had the best intentions, the feedback has been clear—this is not a feature you want,” wrote Bethesda on its blog.
The Price of Change
Since its 2011 release, Bethesda’s The Elder Scrolls V: Skyrim has developed an incredibly robust moddding community. User-generated modifications have taken Bethesda’s original design all kinds of different, unexpected places, from overhauling its graphical capabilities to rebuilding the entire worlds of the previous Elder Scrolls games within the Skyrimengine.
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User-created mods can be more painstakingly elaborate, and more worthwhile, than even the downloadable content that publishers like Bethesda create to modify their own games. If those modders could sell their work, Bethesda says it believes it would spur them to create more and better mods, which would result in a win for the publisher, Valve, the modder and the players.